According to the latest report, it is reported that new Chrome updates have been uploaded. WebGL revolutionized web graphics by enabling GPU-accelerated 3D graphics. A new API is being developed that enhances web graphics further by incorporating advanced features from native 3D standards.
Introduction To Chrome Updates:
WebGPU is not simply a conversion of an existing native API. Instead, it is founded on pre-existing graphics APIs, such as Vulkan (which is cross-platform), Metal (which is used on Macs), and Direct3D 12 (which is utilized on Windows). The developers of WebGPU have tailored the API for use on both desktop and mobile platforms, although the creation of WebGPUDevice objects on mobile devices is restricted since it necessitates desktop-class 3D APIs.
Contrary to the controversial Manifest V3 proposal, WebGPU is expected to become a bona fide “universal” standard established by the W3C. This is due to the collaborative work of prominent web companies such as Mozilla, Intel, Microsoft, and Apple. The project took six years to develop since its initial design was published in 2017. While Mozilla Firefox and Apple Safari have yet to offer support, Google claims that work on this is currently underway.
The first version of WebGPU is currently accessible on Chrome 113 and is designed for use on ChromeOS devices that support Vulkan, Windows systems compatible with Direct3D 12, and macOS. According to reports, support for other platforms such as Linux and Android will be rolled out at a later stage.
The initial release of WebGPU will act as a foundation for future updates and enhancements. Developers are encouraged to submit feature requests for possible inclusion in future versions. Chromium engineers are already considering ways to offer more extensive access to shader cores, in addition to providing further machine learning optimizations and improving the WebGPU Shading Language (WGSL) by enhancing its usability.